![]() ![]() I think it would have been great to introduce a small inventory and have a randomly generated item to collect in the map too. Kallang theatre how to get there, Aye mere watan ke logon video, Picture ideas for wall. Of course I know this is a beginner tutorial but it sort of does pay off in the end to show people how things "kind of should be done" so they don't end-up going down a dark path (sad attempt at a pun there) Mythological images india, Dentistas pediatras en monterrey. You don't need to have loads of numbers to fetch regions, just "GetTextureRegion("somefilename.png") EnterFrame events (as well as others) really begin to kill performance when you begin to have many of them :OĪs with a few other things it would be better to use a TexturePack for all graphics right from the get-go because it really is the easiest thing to use. In my experience it is more efficient to have each class have it's own update(dt) function and then have just one EnterFrame event in your game class which calls the update function of each class every frame. Where you start adding EnterFrame events to classes. Related to the above, maybe it would have been better to introduce Maybe it would have been better to start using classes for everything immediately instead of introducing them in part 4 and having to re-code a ton of stuff |) ![]() It might be better to grab some off (there are heaps of those "LPC" style graphics there) just incase somebody followed your articles and published their result on the play store The tilemap images you use aren't free for a commercial product. It would be better to define all of your constants in a, or better yet a (which is loaded even before a) so all constants will be available on demand and you won't need to ever look at the dependencies screen #:-S In part two you use Dependencies to make sure a is available to other files as required. You have really been busy! Some things that stood out for me were.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |